Filip Hodas, an illustrator based in Prague, makes 3D works and animations that often reference pop culture, everyday objects rendered in unexpected motion, and corporate products rendered in tongue-in-cheek, elaborate scenes. The 24-year-old says that these works come out of a pursuit in becoming better in 3D software.
“In 2015, I started doing daily renders to improve my 3D workflow and explore possibilities of Cinema 4D, Octane render and bunch of other tools,” he says.
Hodas seems to tap video game culture, in particular, to offer the unexpected. Recent musings used iconography from Super Mario Bros., Space Invaders, Pac-Man, and entire consoles. Take his “Spacestations,” which are Playstation consoles reimagined as bases on an alien planet. As both stills and an animation, the artist is able to take the architecture of yesterday’s devices and make them believable, yet wholly new objects.