The flamboyant, eye-popping works of digital artist Kota Yamaji carry touches of psychedelia and surrealism. Using both stills and motion work, his pieces blend textures and patterns to absorbing effect. The Tokyo-based artist has also created music videos for tilt-six and INNOCENT in FORMAL.
Chilean photographer and visual artist Jon Jacobsen works within the tension of the real and the fabricated in his digitally manipulated works. The artist has recently explored this with make-up artist Alex Box, dancer Jonathon Luke Baker, and director Nick Knight in a film created during his SHOWstudio residency. Their “Die Verwandlung” film “encompasses a fashion film, editorial and process imagery exploring metamorphosis and motion, informed by Jacobsen’s interest in the dichotomy between digital and organic states.”
James Jean’s fantastical acrylic paintings and digital works are absorbing, even if viewers aren’t offered a specific storyline for each work. In his latest works, the artist packs even more abstraction, hues, and icons into these tales. Often, his paintings offer surreal interplay between humans and the animal world. Jean was last featured on HiFructose.com here.
Tel-Aviv-based artist Ori Toor creates prints and animations that rely on happy accidents. His so-called “gibberish” prints are unplanned and unsketched. These vibrant, trippy works merely stumble upon familiar icons and forms, creating final products that both exhibit a single vibe and can be seen as disparate, otherworldly sections.
Antony Crossfield, an artist based in London, manipulates his photographs to create new ways of looking at our natural forms. Series like “Second Skin” take the outer shell of the human body and pushes it outside of the boundaries of superficiality. It’s in these exercises that Crossfield aims to “to present the body not as a protective envelope that defines and unifies our limits, but as an organ of physical and psychical interchange between bodies.”
Max Guther, a 25-year-old illustrator living in Germany, Guther creates “digital collages by transforming photographic material, textures and self-constructed objects.” The artist uses a top-down perspective reminiscent of computer games of yesterday, offering both a voyeuristic and broad point of view. In a series of illustrations titled “The Goodlife,” Guther explores the balance of relaxation, work, and “social environment.”