In the work of Lucas Lasnier, also known as PARBO, geometric forms collide with and infiltrate our reality. Whether adorning a wall or a page, Lasnier’s penchants for both the abstract and the realistic are at play. And Lasnier’s background in urban art comes through even in his more commercial ventures.
Emile Morel’s mythological scenes have an ancient quality, despite being primarily rendered through digital means. Much of his work offers both whimsy and the fantastical, his hybrid creatures often towering over their child counterparts. Morel was last mentioned on our site here.
In Erika Zolli’s “A Little Known Marble” series, she blends mediums by photographing monochromatic marble sculptures from Galleria d’Arte Moderna in Milan and digitally adding “the typical color of ancient sculptures,” fighting against any notion that the “classical world was devoid of color.”
Using 3D scanning, artist Frederik Heyman created “virtual embalmings,” in which digitally crafted memorials are curated by their subjects. In this series, created for the Nowness program “Define Beauty,” he “embalmed” fashion and entertainment figures Isabelle Huppert, Kim Peers and Michèle Lamy with their careful input.
Whether as still portraits or in motion, the mutants and forms created by Erik Ferguson are disconcerting in their realistic textures. The artist moves between high-profile and personal project, working on the likes of Guardians of the Galaxy and live performances for Rihanna. With assignments like album artwork for The Horrors, the artist’s own sensibilities come through even more.
Shamus Clisset, who works under the moniker Fake Shamus, crafts all-digital works that only appear to be sourced from photographs. Taking inspiration from pop culture, historical objects, and other Western elements, he creates figures and scenes with unclear origins. His practice touches modeling, rendering, and animation.