by Andy SmithPosted on

Spanish artist David Moreno’s wild, wire sculptures have evolved into more vibrant, kinetic creations. Whether carried in the palm of your hand or standing waist-high, these absorbing works appear at once erratic and meticulous. The artist was featured in Hi-Fructose Vol. 43, available here, and he was last mentioned on HiFructose.com here.

by Andy SmithPosted on

Kirk Fanelly‘s recent, vibrant works are constructed with inlaid cut paper, offering a glimpse at the Western experience through the artist’s intricate process. This mode of creation is a fairly recent development for the artist, who previously mixed the surreal and the everyday in oil paintings.

by Andy SmithPosted on

Scott M. Fischer is widely known for his illustrative works, whether it’s comic book covers, kids’ books, concept design, or game art. Yet his fine art practice, free from the confines of depicting set characters or situations, offers a different look at the artist. His hyperdetailed, dreamlike works recall both classical influences and a contemporary edge, while blending digital and traditional tools.

by Andy SmithPosted on

Spanish artist Ivana Flores crafts pop-surrealist oil paintings with both a childlike sense of whimsy and ominous undertones. At grand sizes, the works carry an absorbing quality that pulls you into her worlds. Her work has been described as “reality, dream, everyday life and imagination merge at a turning point of boundless consciousness of self-image and world.”

by Andy SmithPosted on

Justin Bower’s abstracted, fractured faces maintain a sense of intimacy. In his latest oil on canvas works, Bower’s evolved this approach with new, startling “glitches.” He’s current part of the group show “Los Angeles Painting: Formalism to Street Art” at Bruno David Gallery in Missouri, and he was last featured on HiFructose.com here.

by Andy SmithPosted on

Artist John Mahoney crafts strange, futuristic illustrations that are marked by absorbing detail and shifting perspectives. He’s also had a hand in products from Lucasfilm, Disney, Blizzard, Hasbro Cartoon Network, and Miramax in various roles under visual development and conceptual art. Yet, perhaps his most personal project is “Zentropa,” a graphic novel “30 years in the making” that features no word bubbles and serves as a stream-of-conscious, unpredictable narrative.