Menu
The New Contemporary Art Magazine

Shamus Clisset’s All-Digital, Surreal Figures

Shamus Clisset, who works under the moniker Fake Shamus, crafts all-digital works that only appear to be sourced from photographs. Taking inspiration from pop culture, historical objects, and other Western elements, he creates figures and scenes with unclear origins. His practice touches modeling, rendering, and animation.

Shamus Clisset, who works under the moniker Fake Shamus, crafts all-digital works that only appear to be sourced from photographs. Taking inspiration from pop culture, historical objects, and other Western elements, he creates figures and scenes with unclear origins. His practice touches modeling, rendering, and animation.


“Clisset’s (works) are made purely through digital means,” a recent statement says. “His guise of Fake Shamus is the god of his invented world, one inhabited by hyper-real, glistening figures and environments. Moulton’s alter ego is Cynthia, a neurotic hypochondriac searching for healing through kitschy consumer products.”

See more of these recent works below.

Meta
Share
Facebook
Reddit
Pinterest
Email
Related Articles
Magnus Gjoen’s digital works make us look twice to grasp their meaning. He wants us to see in a different light, being it weapons, animals or the human race itself. Gjoen's unique style of juxtaposing themes of religion, war, beauty, and destruction in his art, featured on our blog here, bring us to also question their correlation.
Jun Seo Hahm is a Seoul-based digital animator and designer, known for his delightful fictional creatures that inhabit other worlds. Much of the artist’s work is rooted in his lifelong fascination with the scientific field of biology. In an interview with the publication Massage, he says he actually considers himself to be a reverse-biologist. Instead of studying real creatures in the natural world, he creates new ones and worlds for them to inhabit.
Emile Morel’s mythological scenes have an ancient quality, despite being primarily rendered through digital means. Much of his work offers both whimsy and the fantastical, his hybrid creatures often towering over their child counterparts. Morel was last mentioned on our site here.
Mark Gmehling's 3D-rendered creations are instantly recognizable for their playful textures: rubbery legs that weave and stretch; gummy bodies that bounce off the floor; goo that drips and metal that glimmers. The artist (see our extensive interview in our current issue, Hi-Fructose Vol. 32) began as an analog illustrator and even cites graffiti as an early influence. These days, his digital illustrations lay the groundwork for prints, murals and sculptures. Gmehling has an exhibition titled "Plastic" opening tonight at RWE in his hometown of Dortmund, Germany filled with satirical, off-kilter pieces.

Subscribe to the Hi-Fructose Mailing List